Ignition
Identify problems, buy parts, and fix cars on your own.
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Our final deliverable is an interactive prototype featuring this application and its features. This project took 6 weeks, from the conception of this idea to the showcasing of our app using a website. Please visit the site to view our design process in depth.
We wanted to make vehicle maintenance easier for interested car owners. The app follows a flow from identifying your car issue, to finding relevant parts and tools, to fixing the identified problem through video and text tutorials.
My Role
I wireframed and created mockups for the onboarding, home and secondary screens. I also maintained the design consistency during every stage of the process by revisiting all the team members' files and making sure they all fit together. As a part of the deliverables, I helped code the website whilst adding a timeline navigation that derived from our presentations.
Human Problems
When something goes wrong with your car, the repair process can be quite frustrating. We interviewed a few car owners to determine whether these frustrations turn out to be true. In addition, we looked at existing car repair apps to see what might be lacking. We found a couple motivations from owners: the desire to save money by avoiding the car shop, the interest in learning about the car they drive everyday, and some mistrust between the owner and the mechanic in terms of doing a bad job or overcharging.
Our main user group focused on enthused car owners. We've identified and consolidated the overwhelming repair process into three main steps: identify the vehicular problem, find the required tools and parts, and fix the problem.
Insight
An important challenge we faced was using unique interactions for the flow of our app. How do we maintain an intuitive flow through the three main sections and their subsections? Throughout our development, we reiterated a critical timeline feature that helped the user know their place in the app.
Another challenge was the presence of accessory screens, which weren’t charged with purpose. Using feedback we integrated the separate pages into a single home screen, each with actionable content, instead of being hidden in a sidebar.
Design Process
Outcome
We created a smart and helpful app that could be useful even for more experienced drivers. I feel that some of the interactions could be refined to a greater degree, involving clearer flows within each step of the app. I noticed in hindsight that we self-imposed a false constraint of needing to follow the Material Design language. Regardless, in the end I felt that our application stood out among our peers due to the practical need of fixing cars and the unique domain that wasn’t done before in the class.